Post by Lunaris on Aug 12, 2019 13:50:05 GMT -4
Credits go to: Sophieka and Lord Death
Other sources used: wonderlandonline.fandom.com/wiki/Reborn, guidescroll.com/2011/07/wonderland-online-jobs-guide/, wonderlandonline.fandom.com/wiki/Job_Skill, wlodb.com/topics/155
DISCLAIMER: Before we start, this information only serves as a guide. You can do your builds however you wish. As long as you happy with it, that's what matters!
Also, some of the builds like: Earth Priest, Earth Knight, Earth Killer, Earth Warrior, Fire Priest, Wind Priest, Water Killer, Water Warrior and Water Knight won't be mentioned in this guide as they are considered "hobby characters".
Let's get started!
When you are creating your character's build, there are a few things to take into consideration:
1). Think about what class your character will be when they are going to REBORN. You have to think about it beforehand as there are limited numbers of points you can receive in-game. (And you also don't want to spend all your money on Lethe Scrolls.)
2). Decide if you are making your character for PVP or for PVE, as there are different builds for those.
3). Choose the right starting character as they give certain bonuses. If, for example, you want to be a Fire Killer, don't choose a character that has +3 INT initial stats.
4). Build your character with brain!
After REBORN, you should know that your character is going to get stat boost depending on the JOB you choose.
PVE (Quest Build)
PVP Build
EQUIPMENT
BONUS
Apart from some builds not mentioned here (read the DISCLAIMER), there are also the Hybrid Builds.
What are Hybrid Builds?
A Hybrid character is the one who has all skills available, both from INT and STR + Assist Skills as well.
I won't be talking much about those builds because they are bad (in my opinion) and should not be created, unless you are just messing around and you are playing for fun. These builds will not be strong enough for doing quests or even PVP, so that's why you have to be careful when you are building your character.
If someone REALLY (like seriously!) wants some tips about how to build those type of characters, just PM me, but I won't be posting them here.
Other sources used: wonderlandonline.fandom.com/wiki/Reborn, guidescroll.com/2011/07/wonderland-online-jobs-guide/, wonderlandonline.fandom.com/wiki/Job_Skill, wlodb.com/topics/155
DISCLAIMER: Before we start, this information only serves as a guide. You can do your builds however you wish. As long as you happy with it, that's what matters!
Also, some of the builds like: Earth Priest, Earth Knight, Earth Killer, Earth Warrior, Fire Priest, Wind Priest, Water Killer, Water Warrior and Water Knight won't be mentioned in this guide as they are considered "hobby characters".
Let's get started!
When you are creating your character's build, there are a few things to take into consideration:
1). Think about what class your character will be when they are going to REBORN. You have to think about it beforehand as there are limited numbers of points you can receive in-game. (And you also don't want to spend all your money on Lethe Scrolls.)
2). Decide if you are making your character for PVP or for PVE, as there are different builds for those.
3). Choose the right starting character as they give certain bonuses. If, for example, you want to be a Fire Killer, don't choose a character that has +3 INT initial stats.
4). Build your character with brain!
After REBORN, you should know that your character is going to get stat boost depending on the JOB you choose.
Job | Bonus | Job Skill (JS) | Bonus Skill |
Killer | ATK | Murder | +10% ATK (without the equipment), decreases target's counter attack rate, and increases a little primary mana ability. Warriors who like to attack will be killers after they're reborn, for them, attack is the best defense. The most important aim for them is to attack the targets quickly and effectively. It will lower the enemies' morale. |
Warrior | DEF | Holy Shield | +10% DEF (without the equipment), increase a little defense. Warriors are equipped with iron armor and of course agility and speed will be low. But they are good at defense which makes them hard targets to defeat. |
Knight | SPD | Knight's Spirit | +10% SPD (without the equipment), the speed can be increased automatically when they ride a pet without the Saddle. Speed is one of their primary features, though they are also good at riding. They can tame many different pets. In battle, knights are honorable and also they are the indicators of all. |
Wit | MATK | Cuss | +10% MATK (without the equipment), increases sealed skill a little. The mana attack will be strengthened after being reborn. Furthermore, they are wise and calm enough to create a good strategy, so they are very important in a team. |
Priest | MDEF | Rest | +10% MDEF (without the equipment), strengthens the resistant ability of the seal, strengthens the resistant ability of mana and physical attacks. They are wise and cannot be disturbed easily. So they can change their wisdom to resistant power which can upgrade their defense and endurance in combat. |
Seer | SPD | Foretell | +10% SPD (without the equipment), the failure rate of mana attacks and sealed skills will be decreased. They can foresee the future and defeat the targets before they can do anything. |
PVE (Quest Build)
{Water Priest}
Role: Heal, Revive, Tank
Cons: Low seal rates, Useless JS
Build
STR: 0
CON: As much as possible
INT: 100 – 130
WIS: As much as possible
AGI: 0 - 50
Role: Heal, Revive, Tank
Cons: Low seal rates, Useless JS
Build
STR: 0
CON: As much as possible
INT: 100 – 130
WIS: As much as possible
AGI: 0 - 50
{Water Wit}
Role: Sealer
Cons: Dies easier than a Priest
Build
STR: 0
CON: 170 - 200
INT: As much as possible
WIS: 90
AGI: 0 - 50 (Try adding AGI after RB)
Role: Sealer
Cons: Dies easier than a Priest
Build
STR: 0
CON: 170 - 200
INT: As much as possible
WIS: 90
AGI: 0 - 50 (Try adding AGI after RB)
{Fire Killer}
Role: High Damage Dealer (DS - Vanished enemies, JS - Water mobs)
Build
STR: As much as possible
CON: 150 – 160
INT: 0
WIS: =<42 (42 is you want mess, if not, lower - add enough to not run out of SP)
AGI: 0 - 4 (4 for Hangedis)
Role: High Damage Dealer (DS - Vanished enemies, JS - Water mobs)
Build
STR: As much as possible
CON: 150 – 160
INT: 0
WIS: =<42 (42 is you want mess, if not, lower - add enough to not run out of SP)
AGI: 0 - 4 (4 for Hangedis)
{Fire Wit}
Role: High Damage Dealer, Seal Resistent
Build
STR: 0
CON: 150 – 160
INT: As much as possible
WIS: =<42
AGI: 0
Role: High Damage Dealer, Seal Resistent
Build
STR: 0
CON: 150 – 160
INT: As much as possible
WIS: =<42
AGI: 0
{Fire Warriors}
Role: Damage Tank (aka Ultimate Survivor)
Build
STR: As much as possible (Even after RB)
CON: 170 - 200
INT: 0
WIS: =<42
AGI: 4
Role: Damage Tank (aka Ultimate Survivor)
Build
STR: As much as possible (Even after RB)
CON: 170 - 200
INT: 0
WIS: =<42
AGI: 4
{Earth Wit}
Role: Sealer, Tank
Build
STR: 0
CON: 200 – 240
INT: As much as possible
WIS: ~70
AGI: 0 - 50
Role: Sealer, Tank
Build
STR: 0
CON: 200 – 240
INT: As much as possible
WIS: ~70
AGI: 0 - 50
{Wind Knight}
Role: Outrun mobs => Use JS => Flee from Battle => Repeat
Cons: Apart from good JS, useless
Build
STR: 8 - 65 (must be higher than your INT if you want the Knight Job)
CON: You dont need CON because you aren't going to stay in the fight and you will outrun mobs' speed
INT: 7
WIS: 49
AGI: As much as possible
Role: Outrun mobs => Use JS => Flee from Battle => Repeat
Cons: Apart from good JS, useless
Build
STR: 8 - 65 (must be higher than your INT if you want the Knight Job)
CON: You dont need CON because you aren't going to stay in the fight and you will outrun mobs' speed
INT: 7
WIS: 49
AGI: As much as possible
PVP Build
{Water Seer}
Role: Fast, Good Seal, Good Seal-Resistance
Build
STR: 0
CON: 160
INT: 130 (Add more after RB)
WIS: 58
AGI: 200 (After RB 250+)
Role: Fast, Good Seal, Good Seal-Resistance
Build
STR: 0
CON: 160
INT: 130 (Add more after RB)
WIS: 58
AGI: 200 (After RB 250+)
{Water Wit}
Role: Fast, Good Seal, Damage Dealer
Build
STR: 0
CON: 160
INT: As much as possible (Add more after RB)
WIS: 70
AGI: 100 – 150
Role: Fast, Good Seal, Damage Dealer
Build
STR: 0
CON: 160
INT: As much as possible (Add more after RB)
WIS: 70
AGI: 100 – 150
{Fire Killer}
Role: Fast Damage Dealer
Build
STR: As much as possible
CON: 140
INT: 0
WIS: <42
AGI: 100 – 150
Role: Fast Damage Dealer
Build
STR: As much as possible
CON: 140
INT: 0
WIS: <42
AGI: 100 – 150
{Fire Wit}
Role: Damage Dealer
Build
STR: 0
CON: 140
INT: As much as possible
WIS: 42 - 60
AGI: 100 - 150
Role: Damage Dealer
Build
STR: 0
CON: 140
INT: As much as possible
WIS: 42 - 60
AGI: 100 - 150
{Fire Knight}
Role: Fast Mess Sealer, Knight's JS
Build
STR: As much as possible (More after RB)
CON: 120 – 130
INT: 0
WIS: 42
AGI: 250+ (More after RB)
Role: Fast Mess Sealer, Knight's JS
Build
STR: As much as possible (More after RB)
CON: 120 – 130
INT: 0
WIS: 42
AGI: 250+ (More after RB)
{Fire Seer}
Role: Seal-Resistance, Fast, Similar to Fire Knight
Build
STR: 0
CON: 120
INT: As much as possible (More after RB)
WIS: 42
AGI: 240 (More after RB)
Role: Seal-Resistance, Fast, Similar to Fire Knight
Build
STR: 0
CON: 120
INT: As much as possible (More after RB)
WIS: 42
AGI: 240 (More after RB)
{Earth Wit}
Role: Sealer, Same as Water Wit
Build
STR: 0
CON: 160
INT: As much as possible (Add more after RB)
WIS: 70
AGI: 100 – 150
Role: Sealer, Same as Water Wit
Build
STR: 0
CON: 160
INT: As much as possible (Add more after RB)
WIS: 70
AGI: 100 – 150
{Earth Seer}
Role: Similar as Water Seers
Build
STR: 0
CON: 160 – 170
INT: As much as possible
WIS: 48
AGI: 200 - 220
Role: Similar as Water Seers
Build
STR: 0
CON: 160 – 170
INT: As much as possible
WIS: 48
AGI: 200 - 220
{Wind Killer}
Role: Fast and Strong
Build
STR: As much as possible
CON: 90
INT: 7
WIS: 49
AGI: 170-220
Role: Fast and Strong
Build
STR: As much as possible
CON: 90
INT: 7
WIS: 49
AGI: 170-220
{Wind Knight}
Role: Similar as the Quest Type
Build
STR: As much as possible
CON: 50
INT: 7
(Or add a bit less than STR and Forgotten Scroll your STR after RB)
WIS: 49
AGI: 250+
Role: Similar as the Quest Type
Build
STR: As much as possible
CON: 50
INT: 7
(Or add a bit less than STR and Forgotten Scroll your STR after RB)
WIS: 49
AGI: 250+
{Wind Seer}
Role: Fast Sealer
Build
STR: 0
CON: 90
INT: As much as possible
WIS: 49
AGI: 170-220
Role: Fast Sealer
Build
STR: 0
CON: 90
INT: As much as possible
WIS: 49
AGI: 170-220
EQUIPMENT
{Fire Killers}
Overview: Fire Killers are the melee damagers of this game.
Equipments:
Head-Snow ears(+30 atk +20 spd)
Body-Red Dragon Gown(+33 atk)
Arm-Gold Rip Bracers(+28 atk)
Shoes-Blood War Boots(+20 atk)
IM-Kung Fu Suit(Needs 28 Strong Scrolls to forge to Max)
Weapons:
IM-Sky Sword, Beast Fork, Thunder Spear (They need 55 Strong Scrolls to Forge to Max)
Critical-Acuminate Halberd, Damascus Sword (Both have Built-in 14% crit)
Others-Dragon Wing Spear, Heavy Spear (Both need your own crit bomb diamond)
Optional:
Killer Set(Needs decent diamond/spars and your own crit bomb diamond)
Cheaper Alternatives:
Fur Clothes(+28 atk), Eagle Headwear(+22 atk +14 spd), Steel Thorn Bracers(+22 atk)
Overview: Fire Killers are the melee damagers of this game.
Equipments:
Head-Snow ears(+30 atk +20 spd)
Body-Red Dragon Gown(+33 atk)
Arm-Gold Rip Bracers(+28 atk)
Shoes-Blood War Boots(+20 atk)
IM-Kung Fu Suit(Needs 28 Strong Scrolls to forge to Max)
Weapons:
IM-Sky Sword, Beast Fork, Thunder Spear (They need 55 Strong Scrolls to Forge to Max)
Critical-Acuminate Halberd, Damascus Sword (Both have Built-in 14% crit)
Others-Dragon Wing Spear, Heavy Spear (Both need your own crit bomb diamond)
Optional:
Killer Set(Needs decent diamond/spars and your own crit bomb diamond)
Cheaper Alternatives:
Fur Clothes(+28 atk), Eagle Headwear(+22 atk +14 spd), Steel Thorn Bracers(+22 atk)
{Fire Wit}
Overview: Fire wits are the magical damagers of this game.
Equipments:
Head-Silvery Star(+37 matk)
Body-Polar Ultima(+44 matk)
Arm-Magic Glove(+37 matk)
Shoes-Sky Boots(+22 matk)
IM-Purple Wing Robe(Needs 28 Strong Scrolls to forge to Max)
Weapons:
IM-Lord Sword, Spirit Fork, Light Wand (They need 55 Strong Scrolls to Forge to Max)
Critical-Thut's Wand, Dragon Fan (Both have Built-in 14% crit)
Others-Moon Wand, Various High lvl Wands (They need your own crit bomb diamond)
Optional:
Wit or Seer Set(Needs decent diamond/spars and your own crit bomb diamond)
Cheaper Alternatives:
Lord Gown(+42 matk), War Demon Armor(+36 matk -5 spd), Evil Gown(+39 matk -7 def), Red Monster Clothes(+34 matk), Purple Demon Suit(+33 matk), Swift Clothes(+32 matk), Bead Torque(+33 matk), Light Gloves(+27 matk), Giant Demon Gloves(+22 matk)
Overview: Fire wits are the magical damagers of this game.
Equipments:
Head-Silvery Star(+37 matk)
Body-Polar Ultima(+44 matk)
Arm-Magic Glove(+37 matk)
Shoes-Sky Boots(+22 matk)
IM-Purple Wing Robe(Needs 28 Strong Scrolls to forge to Max)
Weapons:
IM-Lord Sword, Spirit Fork, Light Wand (They need 55 Strong Scrolls to Forge to Max)
Critical-Thut's Wand, Dragon Fan (Both have Built-in 14% crit)
Others-Moon Wand, Various High lvl Wands (They need your own crit bomb diamond)
Optional:
Wit or Seer Set(Needs decent diamond/spars and your own crit bomb diamond)
Cheaper Alternatives:
Lord Gown(+42 matk), War Demon Armor(+36 matk -5 spd), Evil Gown(+39 matk -7 def), Red Monster Clothes(+34 matk), Purple Demon Suit(+33 matk), Swift Clothes(+32 matk), Bead Torque(+33 matk), Light Gloves(+27 matk), Giant Demon Gloves(+22 matk)
{Water/Earth Wit/Seer/Priest/Knight Mage}
Overview: They are the support in this game.
Equipments:
Head-Jade Helmet(+26 spd)
Body-Concealment Clothes(+31 spd -6 atk)
Arm-Swift Bracers(+24 spd)
Shoes-Feather Boots(+34 spd)
IM-Fur M/Fur F(+37 spd), Gold Boots(+35 spd), Gold Loops, Gold Rings, Gold Ears(Need 55 Strons Scrolls to forge to Max)
Weapons:
IM-Lord Sword, Golden Rings, Polished Wand (They need 55 Strong Scrolls to Forge to Max)
Others-Double Rings
Optional:
Seer/Knight Set (Needs decent diamond/spars)
Cheaper Alternatives:
Sky Clothes(+30 spd), Green Clothes(+29 spd), Subtle Clothes(+28 spd), Fly Clothes(+27 spd), Soft Clothes(+24 spd), Fox Hairwear(+19 spd), Daffadilly Shoes(+29 spd), White Loops(+28 spd), Hero Shoes(+27 spd -1 atk), Feather Boots(+26 spd), Long Knight Boots(+24 spd)
Overview: They are the support in this game.
Equipments:
Head-Jade Helmet(+26 spd)
Body-Concealment Clothes(+31 spd -6 atk)
Arm-Swift Bracers(+24 spd)
Shoes-Feather Boots(+34 spd)
IM-Fur M/Fur F(+37 spd), Gold Boots(+35 spd), Gold Loops, Gold Rings, Gold Ears(Need 55 Strons Scrolls to forge to Max)
Weapons:
IM-Lord Sword, Golden Rings, Polished Wand (They need 55 Strong Scrolls to Forge to Max)
Others-Double Rings
Optional:
Seer/Knight Set (Needs decent diamond/spars)
Cheaper Alternatives:
Sky Clothes(+30 spd), Green Clothes(+29 spd), Subtle Clothes(+28 spd), Fly Clothes(+27 spd), Soft Clothes(+24 spd), Fox Hairwear(+19 spd), Daffadilly Shoes(+29 spd), White Loops(+28 spd), Hero Shoes(+27 spd -1 atk), Feather Boots(+26 spd), Long Knight Boots(+24 spd)
{Wind Seer/Knight}
Overview: They are the Fast Support of this game.
Equipments:
Head-Jade Helmet(+26 spd)
Body-Concealment Clothes(+31 spd -6 atk)
Arm-Swift Bracers(+24 spd)
Shoes-Feather Boots(+34 spd)
IM-Fur M/Fur F(+37 matk), Gold Boots(+35 spd), Gold Loops, Gold Rings, Gold Ears(Need 55 Strons Scrolls to forge to Max)
Weapons:
IM-Sky Sword, Lord Sword, Golden Rings, Polished Wand(They need 55 Strong Scrolls to Forge to Max)
Others-Double Rings
Optional:
Seer/Knight Set(Needs decent diamond/spars)
Cheaper Alternatives:
Sky Clothes(+30 spd), Green Clothes(+29 spd), Subtle Clothes(+28 spd), Fly Clothes(+27 spd), Soft Clothes(+24 spd), Fox Hairwear(+19 spd), Daffadilly Shoes(+29 spd), White Loops(+28 spd), Hero Shoes(+27 spd -1 atk), Feather Boots(+26 spd), Long Knight Boots(+24 spd)
Overview: They are the Fast Support of this game.
Equipments:
Head-Jade Helmet(+26 spd)
Body-Concealment Clothes(+31 spd -6 atk)
Arm-Swift Bracers(+24 spd)
Shoes-Feather Boots(+34 spd)
IM-Fur M/Fur F(+37 matk), Gold Boots(+35 spd), Gold Loops, Gold Rings, Gold Ears(Need 55 Strons Scrolls to forge to Max)
Weapons:
IM-Sky Sword, Lord Sword, Golden Rings, Polished Wand(They need 55 Strong Scrolls to Forge to Max)
Others-Double Rings
Optional:
Seer/Knight Set(Needs decent diamond/spars)
Cheaper Alternatives:
Sky Clothes(+30 spd), Green Clothes(+29 spd), Subtle Clothes(+28 spd), Fly Clothes(+27 spd), Soft Clothes(+24 spd), Fox Hairwear(+19 spd), Daffadilly Shoes(+29 spd), White Loops(+28 spd), Hero Shoes(+27 spd -1 atk), Feather Boots(+26 spd), Long Knight Boots(+24 spd)
BONUS
Apart from some builds not mentioned here (read the DISCLAIMER), there are also the Hybrid Builds.
What are Hybrid Builds?
A Hybrid character is the one who has all skills available, both from INT and STR + Assist Skills as well.
I won't be talking much about those builds because they are bad (in my opinion) and should not be created, unless you are just messing around and you are playing for fun. These builds will not be strong enough for doing quests or even PVP, so that's why you have to be careful when you are building your character.
If someone REALLY (like seriously!) wants some tips about how to build those type of characters, just PM me, but I won't be posting them here.